A black and white image of a person with short dark hair, wearing black glasses, and a black coat. They are standing on Castle Street in Edinburgh.

Programme:

Architecture - PhD/MPhil/MSc by Research

Start date:

09/2023

Mode of study:

Full time

Biography

PhD Researcher in Architecture at the Edinburgh School of Architecture and Landscape Architecture (ESALA) with a focus on the intersection of videogame and architecture.

With a strong academic foundation, including experience at the Royal College of Art (RCA), I bring a creative and analytical approach to exploring cinematic spatial representation and interactive storytelling. My research combines digital design tools and interdisciplinary methods to uncover new possibilities in architectural pedagogy and practice. I aim to bridge traditional architectural theory with digital media in a way that supports and inspires emerging designers and researchers.

Research interests

  • Videogame Spatial Cinematics
  • Architectural Representation of Videogame
  • Architectural Experience of the Videogame

Teaching

Seminars:

07/NOV/2024. Seminar, ‘Videogame Spatial Cinematics’, Inscriptive Practices & Future Processes, Manchester School of Architecture (MSA), UK.

Workshops:

2024. Workshop, ‘Videogame Spatial Cinematics’- an introductory game engine workshop, Manchester School of Architecture (MSA), UK.
2024. Workshop, ‘Videogame Spatial Cinematics’- analytical and design system workshop, Manchester School of Architecture (MSA), UK.

Research

Videogame Spatial Cinematics / Architectural Representation of Videogame /  Architectural Experience of the Videogame

My research explores the ways in which virtual camera techniques represent spatial situations and enhance the experience of architectural spaces in videogames. The study considers the game virtual perspective as a disciplinary intersection between architecture, videogames, and film theory, taking into account their commonalities and differences in the concepts of cinematic spatial representation.