Miguel Paredes is a chartered architect and a founding partner of Cuartoymitad Architecture & Landscape, a research and design studio focused on examining the public realm within the context of contemporary culture. Recently finished projects include the conversion of an eighteenth-century fortress in Santoña (Spain) into the Monte Buciero Museum, and the spatial design and ephemeral architecture for the Zinc Shower event in Madrid.
His articles have been published in various refereed journals, and his design work has been widely disseminated in both print and exhibition formats. Exhibition venues include the 11th Venice Biennale, the Museum of Contemporary Art in Badajoz, the FreshMadrid exhibition (Madrid, Brussels, Bogotá, Montevideo and Barcelona), and the IV Iberoamerican Architecture Biennial.
Prior to joining the University of Edinburgh, Miguel taught at the Universidad Politécnica de Madrid, IE University in Segovia and Istituto Europeo di Design in Madrid. Miguel has also been visiting faculty at the Frank Lloyd Wright School of Architecture and the Technische Universität Graz.
Miguel has taught architectural design studios at both graduate and undergraduate levels, as well as specialized courses on digital fabrication and digital technologies for architectural design. He currently teaches 3rd and 4th year Architectural Design on the BA/MA programme at Edinburgh College of Art, is a PhD supervisor, and contributes to the MSc in Material Practice.
Miguel explores the use of digital tools and digital fabrication as means to conduct a radically interdisciplinary design process. His doctoral research deals with the articulation of architectural design methodologies from a poststructuralist and neo-materialist perspective, focusing on the development of a methodological framework that can substantially inform our approach to digital technologies as designers.
The sum of Miguel’s professional and academic interests has led him to explore innovative techniques for digital analysis and representation, which he has used to develop generative design tools oriented towards the production of proposals for responsive, collective spatial environments.